Over the summer, I worked as a Game Design intern with Indiecade to create the gaming Restoring Harmony for the Indiecade Climate Jam. On this project, I worked on designing and implementing gameplay mechanics, including the dynamic music and the adjacent scoring mechanic that the plant cards had. Additionally, I assisted the art team and audio team with getting onboarded to Github to make sure our teams were in lockstep. Restoring Harmony was awarded top gameplay and aesthetics for the jam, beating out a total of 48 entries for that position. The game was made with a team of 8, with me being one of three programmers on the team.