Hello there!


My name is Anooj Vadodkar. I'm a second year Masters student at the University of Southern California, pursuing a degree in Computer Science with a focus on Game Development. Before that, I got my Bachelors of Science from the University of California, Merced, majoring in Computer Science and Engineering, minoring in English, and making games the whole way through! I'm the current Webmaster for the Student Game Developers Alliance, or SGDA. My main areas of interest in game dev are narrative design, programming, and production.

Let's make something great, together!



Games I've Worked On

Donuts!

I am currently the Lead Producer on the USC Advanced Games Project Donuts!, a 3D racing/skating game meets food truck delivery service inspired by our director's experience as a first generation Cambodian-American. As the Lead Producer, I am responsible for overseeing the projects completion through the year long production, accomplishing this by hosting meetings with various teams and tracking tasks using the ClickUp software, communicating expectations and feedback on deliverables from faculty to the team, and occasionally stepping in to assist with engineering and narrative when needed. Donuts! was made in the Unity game engine, and we are currently working to release it on Steam in May 2025.


Restoring Harmony

Over the summer, I worked as a Game Design intern with Indiecade to create the gaming Restoring Harmony for the Indiecade Climate Jam. On this project, I worked on designing and implementing gameplay mechanics, including the dynamic music and the adjacent scoring mechanic that the plant cards had. Additionally, I assisted the art team and audio team with getting onboarded to Github to make sure our teams were in lockstep. Restoring Harmony was awarded top gameplay and aesthetics for the jam, beating out a total of 48 entries for that position. The game was made with a team of 8, with me being one of three programmers on the team.


Courier: Dragons Within

During my first year at USC, I volunteered to be the lead engineer on the MFA Thesis Courier: Dragons Within. This involved managing a team of six engineers, as well as communicating with other leads and our director to make sure that we were meeting our experience goals and expectations. For the engineering part of my title, I implemented a variety of features, including a conversation system with commands to allow the narrative team to work in engine, the walking AI for the character Tag, and altering our bike plugin to get the feel that was best for the game. Courier: Dragons Within was made in the Unity game engine, and we are currently working to release it on Steam in 2025.


Areas of Expertise


Languages

  • C++
  • C#
  • Python
  • C

Engines

  • Unity
  • Unreal 4.0
  • Godot
  • Twine

Skills

  • Leadership
  • Jira
  • Team Management
  • Asana


My Pages